05-26-2009 Network UX Project planning meeting

From Dreamfish

Contents

[edit] Check-in

  • Tiff: Had a good weekend, got some good writing done, did some work with Rachel re: micro-loans. Just finished with Noon Movement, feeling good.
  • Maureen: Just finished some homemade chicken soup, feeling fortified! Loved doing puting together team, leanring to work together through different stages.
  • Pete F: a reflective Memorial Day weekend (personal meaning since Dad died a few years ago), went to a Veterans for Peace service. Good to have the experience, and move past it and refocus.
  • Pete K: Relaxing weekend, spent with family. Stopped by Golden Gate National Cemetery and took a few photos, reflection. Wiki sensemaking call this morning with small group of learners. Beginnings and openings with projects.

What we bring to the Df Network UX Project: PK: Software dev for 25 yrs. Highly interactive software and networking.Worked with video game designers early on. Making things engaging with world-class video designers. Learned that there are different constituencies that you need to serve. Video game Bubble crashed because other video games weren't good. Along supply chain, you had to design for the retailer, the parent and the kid, So, they were all happy. otherwise the chain broke. Was good lesson. All the audiences work together synergistically to accept technology. We design for the end-user's friends, etc in UX perience. (More background, but saved for another time. :-)

Maureen: worked at a place that bought a lot of educational games like Oregon Trail and Leapfrog. along the whole chain - marketing, buyer, user -- they have different expectations.

Pete F: a bit of computer programming in BASIC as a kid. raised the concept of how the end user interacted with the simple programs I designed. Separate track: print design, newspapers in university. Didn't have formal concept of usability as a field, but had more of an inclination than others I worked with to look at a print ad, to make it make sense to the people who would be reading it. Fixing jargon, terminology, concepts. Then got into communications consulting. Understanding who's the audience, and whether they're going to understand what your saying, is a consistent focus. Moved from graphics/layout to IT, starting at Business Journal. Dealt with confusing computer systems, training users. Set up IT from ground up at a new place, worked with core product, worked in the feedback cycle to make it better. Conversations with friends who do professional UX design about extensive stakeholder interviews, management interfaces.

Tiff: Early on, graphic design experience; longtime practice of working with networks, networks OF networks. Worked extensively on presence in relationships - Zen Shiatsu, doctoral studies. Facilitates and has taught qualitative research methodology: Phenomenology, ethnography and action research. Has researched the phenomena of first person lived experience of group improvisation in multicultural context. Interaction/being in the present moment during interactions. Phenomenology is diff. from ethnography, which is more of a narrative approach. Phenomenology is more of a deep dive into experience.

[edit] Agenda

  • until 2:30 Introductions
  • review where we are in Ux project

http://network.dreamfish.com/wiki/Network_UX_Project_planning_meeting_05-22-2009

http://network.dreamfish.com/wiki/Dreamfish_Network_UX_Project

[edit] review how Df Wave project fits in

See Dreamfish Wave Campaign


[edit] = Our future members include

  • The majority of micro-entrepreneurs in the world are women, low-income, of color.
  • Vulnerable populations - disabled, home-bound, 65 - 80 yrs old, incarcerated
  • Middle-class American independent web workers, familiar with social media and the digital life
  • Recently laid-off American and European men, ages 40 - 65
  • computer-savvy boomers

[edit] Current members to re-engage

  • Bay Area nonprofit leaders and activists - many low-income women
  • Consultants, 40 - 80 yrs old - English, facilitators, familiar with team development, adult learning, sociology, business processes
  • Change agents - multiple countries, languages, interested in people side of sustainability, alternative currency
  • Connectors, wide age range, and cultures
  • entrepreneurs - learn-by-doing learning style
  • Successful entrepreneurs that are funders or hiring

[edit] Channels

  • Dreamfish Wave Campaign
  • Marcom site
  • Google Group
  • Wiki
  • IRC channel
  • BuddyPress
  • phone-based conferences (sometimes including online tools)
  • In-person events

[edit] Check out: Plus/Delta

  • What worked well for you, what would you do differently next time
  • TvE: Great to work with Maureen. Tracking where we are in process of project planning is helpful. We are still moving towards shared goals.
  • PK: plus:good to have notes delta:having diagrams is a big deal
  • PF: Maureen is great, how she works, what she brings. in struggle of what I need to do job well. took steps on path towards this. Observing stress, confused about what we're doing and how to accomplish it.

[edit] Next Steps

Deliverables Maureen: Create a Participant Flow/Evolution graphic Describe a catch-all user with internet access. Start at Marcom as landing.

PK/Tiff: Develop template of one user persona, repurposing user stories that we have.