Contents |
What we bring to the Df Network UX Project: PK: Software dev for 25 yrs. Highly interactive software and networking.Worked with video game designers early on. Making things engaging with world-class video designers. Learned that there are different constituencies that you need to serve. Video game Bubble crashed because other video games weren't good. Along supply chain, you had to design for the retailer, the parent and the kid, So, they were all happy. otherwise the chain broke. Was good lesson. All the audiences work together synergistically to accept technology. We design for the end-user's friends, etc in UX perience. (More background, but saved for another time. :-)
Maureen: worked at a place that bought a lot of educational games like Oregon Trail and Leapfrog. along the whole chain - marketing, buyer, user -- they have different expectations.
Pete F: a bit of computer programming in BASIC as a kid. raised the concept of how the end user interacted with the simple programs I designed. Separate track: print design, newspapers in university. Didn't have formal concept of usability as a field, but had more of an inclination than others I worked with to look at a print ad, to make it make sense to the people who would be reading it. Fixing jargon, terminology, concepts. Then got into communications consulting. Understanding who's the audience, and whether they're going to understand what your saying, is a consistent focus. Moved from graphics/layout to IT, starting at Business Journal. Dealt with confusing computer systems, training users. Set up IT from ground up at a new place, worked with core product, worked in the feedback cycle to make it better. Conversations with friends who do professional UX design about extensive stakeholder interviews, management interfaces.
Tiff: Early on, graphic design experience; longtime practice of working with networks, networks OF networks. Worked extensively on presence in relationships - Zen Shiatsu, doctoral studies. Facilitates and has taught qualitative research methodology: Phenomenology, ethnography and action research. Has researched the phenomena of first person lived experience of group improvisation in multicultural context. Interaction/being in the present moment during interactions. Phenomenology is diff. from ethnography, which is more of a narrative approach. Phenomenology is more of a deep dive into experience.
http://network.dreamfish.com/wiki/Network_UX_Project_planning_meeting_05-22-2009
http://network.dreamfish.com/wiki/Dreamfish_Network_UX_Project
Deliverables Maureen: Create a Participant Flow/Evolution graphic Describe a catch-all user with internet access. Start at Marcom as landing.
PK/Tiff: Develop template of one user persona, repurposing user stories that we have.